Patch notes: 0.4.11 Battle Summoning
The reason this patch took 3 weeks was that battle summoning brought so many alterations to the existing code that i honestly didn’t predict when i started changing it. Realistically everything but the summoning system took me roughly a week. But in the end i was able to finish it and it looks awesome! With this addition to the battle system i can now create new abilities and unique battle concepts that will bring a new depth to each battle.
The first boss, the Ogre, got a revamp of its abilities and in the future there will be bosses added that will follow a similar pattern where their abilities will be unique and outside the limitations of what adventurers can have in their arsenal. So the ogre is a testing ground for now, enjoy killing it!
New:
- Young Dragon (D Grade) – Young but deadly
- All elements
- Dragons Breath – Single target AP scaling damage.
- All elements
- Dragon Summoner (S Grade) – I summon thee, Draco
- Air & Water
- Energy Siphon- Single target BOMB + En drain.
- Crippling Energy – Massive full row energy drain + Remove enchantment + Healing block. If the summon is active it makes the summon act without using one of its turns.
- Summon Dragon – Summons a young dragon for 5 turns.
- Earth & Fire
- Restoration Energy- Single target HOT + En gain
- Energy Conjuration – Massive full row energy gain + Cleanse + Benevolence. If the summon is active it makes the summon act without using one of its turns.
- Summon Dragon – Summons a young dragon for 5 turns.
- Air & Water
- New battle feature – Battle Summoning
- Adventurer can now use a new type of abilities that allow them to summon units.
- A summon acts independently and does not consume action points.
- The summon has a set amount of turns and dissapear once those are used.
- A battle formation can have a max of 3 battle summons active at a time.
- The summon adapts the summoners stats.
- New effects
- Benevolence – is an enchantment that increases received healing by 25%.
- Healing block – is a curse that reduces received healing by 50%.
- New Summoner AI added.
- New Summon AI added.
Changes:
- A message now appears when an ability cant be used that turn.
- Power Push aura is no longer available for platinum purchase
- Tower of Heroes LEGEND reward now drops Power Push aura.
- Resistance renamed to Countered By in Ability View.
- Ogre boss abilities were remade.
- Spooky mansion and Spooky Raid have had Reaper added to their rooster.
- Divine Champion TANK AI removed.
- Werewolf TANK AI removed.
Bug Fixes:
- Redoing same levels of raids will no longer yield 100% of the reward.
- Some text was fixed in the ability view.
Alas! Off I go to write more code!
Jure “Ernil” Veler