Patch notes: 0.4.13 Divine Champion Remake & Battle Statistics

 

New:

  • Knight (C Grade) – New Adventurer, Has the old skin of the Divine Champion
    • Air & Fire
      • Knightly Slash  – Single target ATK/DEF scaling
      • Divine Impale – Column attack that scales with ATK
      • Knights Vow – Self buff with DEF RES and cleanse
    • Earth & Water
      • Knightly Slash  – Single target ATK/DEF scaling
      • Divine Impale – Column attack that scales with ATK
      • Knights Aid – Single target Heal, scales with DEF
  • Divine Champion (S Grade) – Remake, The divine Champion has a new Skin
    • Air & Fire
      • Champions Strike- Single target DEF/RES scaling attack that also destroys marks and can not be protected against
      • Divine Strike – A weaker column attack that scales with DEF/RES and applies a DEF break that can not be protected against. At the end the Champion gets healed for a high scaling single target heal that scales with DEF/RES.
      • Ancestral Champion – Summons a Champion that removes 1 curse effect each turn from your entire battle formation.
    • Earth & Water
      • Champions Strike- Single target DEF/RES scaling attack that also destroys marks and can not be protected against
      • Divine Charge- A weaker column attack that scales with DEF/RES. At the end the Champion gets enchanted with DEF, RES, WARD and cleanse.
      • Divine Protection (Passive) – Every time the Champion is attacked, or the champion attacks, Divine protection will heal him and everyone behind him. The heal scales with DEF/RES.
  • Battle Statistics
    • This feature is can be toggled on and off in the Options window.
    • This feature can increase the CPU load in the battle itself, so it is advised to disable it on slower mobile devices.
    • Players can now see exact participation percentage in the Adventure Group. (Damage, Tanking, Support, Healing)
    • When in an adventure group players will be able to see the participation percentage of all other players inside the same adventure group.
    • When interacting with each column of participation percents, players can then observe exact values of how much Damage, Tanking, Support and Healing each Adventurer did individually in the battle.

Changes:

  • Improved performance of applying multiple effects in battle scene.
  • Improved performance of scrollable lists (Items and Adventurers mostly.)
  • Divine Champion Talents have been remade. All players that own Divine Champions will have their champions talents respeced for free.
  • A small change to Player UI in the tavern. Players now receive a color that represents them throughout the time they are in an Adventurer Group.
  • Improved the textures of skins for: Tower Guard, Imperial Shaman, Imperial Archer and Glaive Warrior

Adventurer balancing:

  • Bards will use PA more now.
  • Catnip passive for Cat Samurai has been reduced for 6% modifier in its Ability Level ups
  • Reactive shot passive for Imperial Archer has been reduced for 9% modifier in its Ability Level ups.

 Bug:

  • Guild summoning will no longer consume recruit tickets or daily summons in certain situations.
  • Changed the algorithm  for saving Battle formations (this should solve the issue of adventurers not saving when changing the formation)
  • Young dragon will no longer create sound on its PA if the sound is disabled

 

Alas! Off I go to write more code!
Jure “Ernil” Veler

 

Author jureveler
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