Patch notes: 0.4.11 Battle Summoning

Patch notes: 0.4.11 Battle Summoning     The reason this patch took 3 weeks was that battle summoning brought so many alterations to the existing code that i honestly didn’t predict when i started changing it. Realistically everything but the summoning system took me roughly a week. But in the end i was able to […]

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Journey Online is with you all in these uncertain times #StaySafe

Stay positive and #staysafe while playing Journey Online   A big portion of the world is currently under quarantine, trying to find way to entertain themselves while cooped up in their homes, we at Journey Online are feeling this as well, being a location-based mobile game we want to continue providing our players with all […]

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Patch notes: 0.4.7 Rune Assassin & Guild Bonus

Patch notes: 0.4.7 Rune Assassin & Guild Bonus   New: Rune Assassin (C Grade) – The noble rune assassin Air & Water Spellbound Stab – Single target ATK scaling damage ability that targets RES and lowers the targets EN by 10. Enchanted Poison – Single target ability that poisons the enemy target. Poison deals ATK […]

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Patch notes: 0.4.6 XP & Ability update

Patch notes: 0.4.6 XP & Ability update     I want to push Journey Online to focus more on endgame content than the leveling part of adventurers for each player. In the recent weeks i have grabbed a bunch of information regarding the leveling curve and have implemented the first change of the new XP […]

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Patch notes: 0.4.5 The Imperial Guard has arrived!

Patch notes: 0.4.5 The Imperial Guard has arrived!     This patch brings with it 3 new adventurers that will compliment any battle formation out there! Each adventurer focuses on its own role. The tower guard will defend the front with its tanking focused abilities while the Imperial Shaman will keep him alive with many […]

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Special start of the year 2020 bonanza is live!

Its the most beautiful time of the year! A new year and a new decade has begun, and we at Journey Online have found that in retrospect, the year 2019 was, being the year of Beta release, our best year so far. When we released Journey Online on the 23rd of May 2019, we wanted […]

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Patch notes: 0.4.4 Market Improvements

Patch notes: 0.4.4 Market Improvements   Took me waaaay longer than i original thought when i started refactoring how the Market looks like. But as usual, i couldn’t just refactor how it looks i had to add some spicy new changes to the mix. Also it seems Christmas was early for you guys and left […]

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Patch notes: 0.4.3 Loading … Loaaaaading …

Patch notes: 0.4.3   A small but a very needed patch that addressed some difficulty issues. I thank all of the Journey Online discord community that actively helped me narrow down some of the issues regarding the starting of a Battle. Seriously, you guys bring the rock and Roll to a small turn based game […]

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Patch notes: 0.4.2 Guild Ranking & Imperial Archer

Patch notes: 0.4.2 Guild Ranking & Imperial Archer   Here we go with a new quick 2 week patch. With it i am proud to say that we had our community member Pere helping us with a certain graphic for the new Adventurer! This new Adventurer brings with a new concept of passive abilities that […]

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Patch notes: 0.4.1 Guilds have Arrived!

Patch notes: 0.4.1 Guilds have Arrived!   After a true battering of code, the guild system if finally here. While i did wanted to add way more functionalities to the guilds levels, i was forced to only add 2 for now (wanted quests and daily summons) due to the patch already extending way to much. […]

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