Patch notes: 0.5.3 Honor Upgrades & New Boss

Patch notes: 0.5.3 Honor Upgrades & New Boss   New: Honor upgrades These upgrades are purchased from the honor store and boost the stats in battle. These stats are only added when a battle starts and are not visible in the general adventurer view. There are 10 possible upgrades for ATK, AP, DEF, RES, HP […]

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Patch notes: 0.5.2 Bug fixes

Patch notes: 0.5.2 Bug fixes  New: Saving data storage There is a new saving system now that will prevent players from accessing key actions in the game. At the moment these actions are Starting the battle or Readying for a battle. Changes: Blessed raids have an increased spawn rate of 30%.  Bug Fixes: Battle and […]

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Patch notes: 0.5.0 Tavern Defense

Patch notes: 0.5.0 Tavern Defense   Smallest patch notes ever for the largest patch ever! New: Tavern Defence – a PVP/PVE battle arena Tavern defence is a new monthly event where players can set a defender formation and attack other players formation. Players will compete against each other. Every day all players get 10 Tavern […]

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Patch notes: 0.4.14 You’ve got mail

Patch notes: 0.4.14 You’ve got mail   Finally we have a safe way of giving all players rewards from the game. Before players didn’t really know when they obtained a reward from a certain aspect of the game. Now players will see a notification popup on the tavern keeper when they obtained a new reward. […]

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Patch notes: 0.4.13 Divine Champion Remake & Battle Statistics

Patch notes: 0.4.13 Divine Champion Remake & Battle Statistics   New: Knight (C Grade) – New Adventurer, Has the old skin of the Divine Champion Air & Fire Knightly Slash  – Single target ATK/DEF scaling Divine Impale – Column attack that scales with ATK Knights Vow – Self buff with DEF RES and cleanse Earth […]

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Patch notes: 0.4.11 Battle Summoning

Patch notes: 0.4.11 Battle Summoning     The reason this patch took 3 weeks was that battle summoning brought so many alterations to the existing code that i honestly didn’t predict when i started changing it. Realistically everything but the summoning system took me roughly a week. But in the end i was able to […]

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Patch notes: 0.4.7 Rune Assassin & Guild Bonus

Patch notes: 0.4.7 Rune Assassin & Guild Bonus   New: Rune Assassin (C Grade) – The noble rune assassin Air & Water Spellbound Stab – Single target ATK scaling damage ability that targets RES and lowers the targets EN by 10. Enchanted Poison – Single target ability that poisons the enemy target. Poison deals ATK […]

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Patch notes: 0.4.6 XP & Ability update

Patch notes: 0.4.6 XP & Ability update     I want to push Journey Online to focus more on endgame content than the leveling part of adventurers for each player. In the recent weeks i have grabbed a bunch of information regarding the leveling curve and have implemented the first change of the new XP […]

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Patch notes: 0.4.5 The Imperial Guard has arrived!

Patch notes: 0.4.5 The Imperial Guard has arrived!     This patch brings with it 3 new adventurers that will compliment any battle formation out there! Each adventurer focuses on its own role. The tower guard will defend the front with its tanking focused abilities while the Imperial Shaman will keep him alive with many […]

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Patch notes: 0.4.4 Market Improvements

Patch notes: 0.4.4 Market Improvements   Took me waaaay longer than i original thought when i started refactoring how the Market looks like. But as usual, i couldn’t just refactor how it looks i had to add some spicy new changes to the mix. Also it seems Christmas was early for you guys and left […]

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