Patch notes: 0.3.5 New Dungeon Spooky Mansion

Patch notes: 0.3.5 New Dungeon Spooky Mansion   This patch is the first of three that will be focused on improving the PVE of Journey Online. Spooky Dungeon brings with it a ton of new rewards for higher level players to get ready for the release of level 30 in the future.   New: Spooky […]

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Patch notes: 0.3.4 New Adventurers & Adventurer Collection

Patch notes: 0.3.4 New Adventurers & Adventurer Collection   This patch releases three new adventurers that players can build in multiple ways. These adventurers will populate new dungeons in the future updates as monsters! There was a bunch of critical issues fixed on the server side where some items werent send correctly to the battle […]

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Patch notes: 0.3.3 Group Combo & Cat Samurai

Patch notes: 0.3.3 Group Combo & Cat Samurai   After planning on doing it for 2 and a half years, i was finally able to find time to get it in the game! Yes its the combo system. One of the core ideas i wanted to do in Journey Online since i got the urge […]

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Patch notes: 0.3.2 New special adventure battles

Patch notes: 0.3.2 New special adventure battles   The focus of this patch was to prepare the android build to be up to standard with the new Google Play regulation. The game client now supports arm64 and as such should work better on all mobile devices that support it. Other than the neverending updating versions […]

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Patch notes: 0.3.1 Adventure Tavern Board

Patch notes: 0.3.1 Adventure Tavern Board   The focus of this patch was mostly on improving the gameplay experience of the game. Major changes were applied to how Rosters/Inventories are loading. Since a lot of actions in the game directly relied on these to be refreshed, players can expect a better loading experience throughout the […]

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Patch notes: 0.3.0 Monthly Events & Cannoneer

Patch notes: 0.3.0 Monthly Events & Cannoneer   Another week, another patch. The focus of this patch was to create more content for the players. Monthly events will challange the players to complete some difficulty achievements inside a month. Some monthly events will be hard to do, however, players can decide and focus on what […]

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Patch notes: 0.2.9 The AI arrives

This patch was really fun to develop. I was finally able to invest some time in to the creation of a few unique behaviour concepts for all the units in the game. While i did mostly focus on the AI improvements, i did some small fixes to the augmentation feature. Thank you, the community of […]

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Patch notes: 0.2.8 item augmentation

A whole new concept for adventurers and items has come to Journey Online and it is called Item augmentation. With it you can scale your items to a much higher stat value than before. Because of this, older items might not be as good as newer items when augmented to level 4.   New: Items […]

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Patch notes: 0.2.7 an echo from the depths

This patch brings forth the new location based adventure maps called “Depth raid”s, a new adventurer and more.   New features: Depth raids (More information) Depth raids are new end game PVE content intended for co-op play. The difficulty and rewards increase with tier, difficulty and the amount of floors cleared. Added depth raid gear, […]

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Beta 0.2.6: The Shiny patch notes

With this patch we will bring a highly needed adjustment to all the enemies stats. The idea is to decrease the difficulty of Fields and make them accessible to everyone while keeping the difficulty of Adventure Battles and inspiring players to strive for the hardest ones! The drops were reconfigured so that difficulty really matters. […]

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