Patch notes: 0.3.4 New Adventurers & Adventurer Collection

Patch notes: 0.3.4 New Adventurers & Adventurer Collection   This patch releases three new adventurers that players can build in multiple ways. These adventurers will populate new dungeons in the future updates as monsters! There was a bunch of critical issues fixed on the server side where some items werent send correctly to the battle […]

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Patch notes: 0.3.3 Group Combo & Cat Samurai

Patch notes: 0.3.3 Group Combo & Cat Samurai   After planning on doing it for 2 and a half years, i was finally able to find time to get it in the game! Yes its the combo system. One of the core ideas i wanted to do in Journey Online since i got the urge […]

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Group Combo

Players can initiate a group combo through the use adventurers. Group combos require players to react quickly and select the correct rune to execute a combo. Combos are executed only if the selected runes match a combo sequence. A combo effects all formations of either ENEMY or ALLY side.   To start a group combo […]

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Issue with patch 0.3.2

Issue with patch 0.3.2   There was a problem with the recent patch 0.3.2 and the android version 9 Pie. If your game is currently stuck on a loading screen and not showing the regular Google and Facebook login buttons, be sure to manualy update the game again on Google Play. I have deployed a […]

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Patch notes: 0.3.2 New special adventure battles

Patch notes: 0.3.2 New special adventure battles   The focus of this patch was to prepare the android build to be up to standard with the new Google Play regulation. The game client now supports arm64 and as such should work better on all mobile devices that support it. Other than the neverending updating versions […]

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Patch notes: 0.3.1 Adventure Tavern Board

Patch notes: 0.3.1 Adventure Tavern Board   The focus of this patch was mostly on improving the gameplay experience of the game. Major changes were applied to how Rosters/Inventories are loading. Since a lot of actions in the game directly relied on these to be refreshed, players can expect a better loading experience throughout the […]

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Item Augmentation

Each equippable item has two core ways to increase its stats. Main stats are increased by powering the item up and sub stats are increased by augmenting the item. Item augmentation can be achieved from the same window as the power up. When augmenting an item you are required to use other items as food. […]

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Item Power-Up

Equippable items can be powered up to increase their main stat. You can repeat this process until the item is powered up ten times and reaches +10. Each time an item is powered up its main stat is increased by a tenth of its possible roll and increased by the rarity modifier. This way the […]

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Patch notes: 0.3.0 Monthly Events & Cannoneer

Patch notes: 0.3.0 Monthly Events & Cannoneer   Another week, another patch. The focus of this patch was to create more content for the players. Monthly events will challange the players to complete some difficulty achievements inside a month. Some monthly events will be hard to do, however, players can decide and focus on what […]

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Patch notes: 0.2.9 The AI arrives

This patch was really fun to develop. I was finally able to invest some time in to the creation of a few unique behaviour concepts for all the units in the game. While i did mostly focus on the AI improvements, i did some small fixes to the augmentation feature. Thank you, the community of […]

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