Issue with patch 0.3.2

Issue with patch 0.3.2   There was a problem with the recent patch 0.3.2 and the android version 9 Pie. If your game is currently stuck on a loading screen and not showing the regular Google and Facebook login buttons, be sure to manualy update the game again on Google Play. I have deployed a […]

Read More

Patch notes: 0.3.2 New special adventure battles

Patch notes: 0.3.2 New special adventure battles   The focus of this patch was to prepare the android build to be up to standard with the new Google Play regulation. The game client now supports arm64 and as such should work better on all mobile devices that support it. Other than the neverending updating versions […]

Read More

Patch notes: 0.3.1 Adventure Tavern Board

Patch notes: 0.3.1 Adventure Tavern Board   The focus of this patch was mostly on improving the gameplay experience of the game. Major changes were applied to how Rosters/Inventories are loading. Since a lot of actions in the game directly relied on these to be refreshed, players can expect a better loading experience throughout the […]

Read More

Item Augmentation

Each equippable item has two core ways to increase its stats. Main stats are increased by powering the item up and sub stats are increased by augmenting the item. Item augmentation can be achieved from the same window as the power up. When augmenting an item you are required to use other items as food. […]

Read More

Item Power-Up

Equippable items can be powered up to increase their main stat. You can repeat this process until the item is powered up ten times and reaches +10. Each time an item is powered up its main stat is increased by a tenth of its possible roll and increased by the rarity modifier. This way the […]

Read More

Patch notes: 0.3.0 Monthly Events & Cannoneer

Patch notes: 0.3.0 Monthly Events & Cannoneer   Another week, another patch. The focus of this patch was to create more content for the players. Monthly events will challange the players to complete some difficulty achievements inside a month. Some monthly events will be hard to do, however, players can decide and focus on what […]

Read More

Patch notes: 0.2.9 The AI arrives

This patch was really fun to develop. I was finally able to invest some time in to the creation of a few unique behaviour concepts for all the units in the game. While i did mostly focus on the AI improvements, i did some small fixes to the augmentation feature. Thank you, the community of […]

Read More

Development Blog 0.2.9 May

Development Blog 0.2.9 May   It has been roughly two months since release of Journey Online and I gotta say it was an amazing experience. I still remember the adrenaline that was spreading through my body as I saw the first people installing and opening the game for the first time. I was very satisfied […]

Read More

Patch notes: 0.2.8 item augmentation

A whole new concept for adventurers and items has come to Journey Online and it is called Item augmentation. With it you can scale your items to a much higher stat value than before. Because of this, older items might not be as good as newer items when augmented to level 4.   New: Items […]

Read More

Patch notes: 0.2.7 an echo from the depths

This patch brings forth the new location based adventure maps called “Depth raid”s, a new adventurer and more.   New features: Depth raids (More information) Depth raids are new end game PVE content intended for co-op play. The difficulty and rewards increase with tier, difficulty and the amount of floors cleared. Added depth raid gear, […]

Read More