Evolving

  Every 5 levels the Adventurer gains an enormous power bonus. The power bonus is gained by a new talent level and the ability to equip new items. When an Adventurer reaches 5, 10 or 15 level and gains the maximum amount of XP that Adventurer is eligible for an evolve. Evolving an Adventurer allows […]

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Beta 0.2.1 patch notes

Patch notes for beta 0.2.1 Improvements: Marketplace items have descriptions now so you know what you buy. Marketplace purchases now return the player to the marketplace. Changed the display and text of daily quests to show the player more accurately whether he can complete it or not. In the battle result players can now click […]

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Beta 0.2.0 patch notes

Patch notes for beta 0.2.0 (Pre closed beta) New: Starting items and adventurers have been defined Back buttons in world map Daily events (players can easily gain amazing rewards by doing these quests) Adventurers can now be locked. (Small cogwheel in the adventurer screen) Adventurers now show max level before evolve Evolving adventurers Abilities can […]

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Closed Beta test 30.01 – 13.02

Greetings everyone! We would like to invite everyone to come and test our game during the closed beta from 30.01.2019 20.00 UTC  to 13.02.2019 20.00 UTC. Closed Beta invites have been sent out on  28.01.2019. If you do not see your beta invite in your email be sure to check your spam folder. If you […]

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Development blog: 0.2.0 January – The road to release

With the release of the game closing in, I am happy to announce that there will be a closed beta test that will include nearly all the content that is planned for the release version. The closed beta test will last from 30 of January till 13 of February. During this time we will resend […]

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Development blog: 0.1.10 December – Undead are coming

Content is the main word of January, with a major content update coming out at the end of it. This is the update that will represent Journey Online progressing on to Open Beta phase. However, before I began working on the content update around mid November, I updated a few other things. First thing on […]

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Alpha 0.1.10 patch notes

Patch notes for alpha 0.1.9 For the third wave of our Closed Alpha invites, we establish some ground rules!   New features:   As you choose the username that will represent you in-game, you will be presented with our Privacy Policy, this is necessary for our continued existence.   Do you get bored while waiting […]

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Developer blog: 0.1.9 October

A good two weeks has passed since the last developer update and what a fortnight it was! Since the last I spoke to you guys Journey Online has started its closed alpha and we had quite a few people trying it out and giving us feedback. The alpha testing started with the patch 0.1.8, which […]

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CO-OP

In Journey Online players can team up in squads of 4 players to defeat monsters in real world adventuring or simply grinding dungeons and fields from staying home. There are no downsides for players that want to group up and experience the game together. Instead, if players are close to each other in the real […]

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Alpha 0.1.9 patch notes

Patch notes for alpha 0.1.9 With the second wave of closed alpha invites comes a second closed alpha patch!   New features:   Our lovely barmaid Diana has agreed to help us train new Guild leaders! She will be giving you a tour around the Tavern, helping new players understand how things work in Journey […]

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