Patch notes: 0.7.1 Google login update

Patch notes: 0.7.1 Google login update   Greeting Adventurers, Recent issues: Google has removed Journey Online for a few days from the google store due to the game client not matching the new requirements. Due to this i will be extending everyones premium accounts for 14 days. Facebook login has stopped working it seems. Facebook […]

Read More

Patch notes: 0.7.0 Adventure depth dungeons

Patch notes: 0.7.0 Adventure depth dungeons The goal of this patch is to make “raid” style content more accessible to newer players and to increase the amount of “raid” tier gear in the pool.   New: On the adventure map, players can now access adventure depth dungeons These dungeons are easier versions of the raids […]

Read More

Patch notes: 0.6.9 Adventure map upgrades

Patch notes: 0.6.9 Adventure map upgrades   Changes: Player can now move on the adventure map with a mobile controller that is located in the bottom left side of the game while on Adventure map. Clicking on points of interest on the adventure map is now disabled Players can instead choose from a list of […]

Read More

Patch notes: 0.6.8 Mercenary Upgrades

Patch notes: 0.6.8 Mercenary Upgrades   New: Mercenaries can now be upgraded 2 times per each tier reached. You can upgrade the mercenaries ATK/AP/DEF/RES/HP for 5/10/15% per tier level. Only one stat can be selected and upgraded per tier Mercenary upgrades are reset when new mercenaries visit your tavern. The regular mercenary window has been […]

Read More

Patch notes: 0.6.7 Core upgrades

Patch notes: 0.6.7 Core upgrades   Changes: The game client was upgraded to use Android API 11 Unity game engine has been upgraded to the latest recommended   Bug-Fixes: Adventurer are no longer disabled after a power up. There was a situation where the powered up adventurer stayed disabled after a successful power up. Players […]

Read More

Patch notes: 0.6.6 Mercenary Event

Patch notes: 0.6.6 Mercenary Event   This patch brings in a new concept of how players can progress through the difficulty of what Journey Online is. With the mercenaries, players can now challenge tougher fights. It is important to know that mercenaries will never be as strong as other players can be at that stage […]

Read More

Patch notes: 0.6.5 Paladin and Adventurer Banner Event

Patch notes: 0.6.5 Paladin and Character Banner Event   New: Paladin (S Grade) – a new S grade character that focuses on dealing damage with its two handed hammer and holy energy. Air & Earth Hammer of Wrath – Damage dealing single target attack. Scales with AP and ATK. Divine Judgement – A high scaling […]

Read More

Patch notes: 0.6.4 XP and Gold Events!

Patch notes: 0.6.4 XP and Gold Events! Players wanted custom events and as such Journey Online delivers!   New: New system for creating custom events. With this feature Journey Online will be able to handle new custom events in the future. When an event like this is active, a small event icon appears in the […]

Read More

Patch notes: 0.6.2 Game Optimization

Patch notes: 0.6.2 Game Optimization   New: Starting tutorials. 1 new phase of the revamped tutorial has been added. Adventurer party – Describes what an adventurer party is. Changes: Unity framework and all external libraries have been updated to the newest LTS A big performance improvement has been added to all server – client communicate […]

Read More

Patch notes: 0.6.1 Improved Starting

Patch notes: 0.6.1 Improved Start     The focus of this update for Journey Online were new players. While there are only 3 revamped tutorials, i believe they explain in much more detail the first steps of the game. Since all the old tutorials were removed, there will be new tutorials added with the future […]

Read More