Patch notes: 0.3.4 New Adventurers & Adventurer Collection

 

This patch releases three new adventurers that players can build in multiple ways. These adventurers will populate new dungeons in the future updates as monsters! There was a bunch of critical issues fixed on the server side where some items werent send correctly to the battle result window. This then escalted in 3 different ways that the battle result window bugged out. These items were still gained by players in the inventory just the battle result payload didnt correctly populate the data.

And yea! As any collection game, Journey Online now gets its collection box aswell! Players current adventurer box was populate in the adventurer collection box.

 

New:

  • Adventurer Collection box
    • Allows players to see all possible adventurers in Journey Online and also shows those that players have already recruited by highlighting them.
    • Players can access the collection box through the recruitment window.
  • Werewolf (A Grade)
    • Air & Fire
      • Lychan Rend – Single target ATK and DEF sca   ling attack. Increases the ability stats for 25% per each HOT on the werewolf.
      • Armor Cleave – Row attack that scales with ATK and DEF. Increases the ability stats for 10% per each HOT on the werewolf.
      • Bloodmoon (Passive) – Werewolf heals and gains a hot for 2 turns that scales with DEF on himself after each attack.
    • Water & Earth
      • Lychan Rend – Single target ATK and RES scaling attack. Increases the stats for 25% per each HOT on the werewolf.
      • Soul Cleave – Row attack that scales with ATK and RES. Increases the ability stats for 10% per each HOT on the werewolf.
      • Full Moon Howl – Werelwolf gains 3 HOTs that scales with HP,  RESand ATK.

 

 

 

 

 

 

 

 

 

  • Pumpkin Ghost (B Grade)
    • Air & Water
      • Trickster Spirits – Single attack that scales with AP. it randomly curses the target for 3 turns and has a 50% chance to remove enchantments.
      • Vengeful Spirits – ROW curse that reduces the enemies ENREG for 2 turns and applies a random curse for 4 turns.
      • Explosive Spirits – Deals column damage that scales with AP. After the damage is applied an ally gets enchanted by a spirit that increases its ENREG.
    • Earth& Fire
      • Trickster Spirits – Single attack that scales with AP. it randomly curses the target for 3 turns and has a 50% chance to remove enchantments.
      • Helpful Spirits – ROW enchantment that increaes ENREG for 2 turns and an another random enchantment for 4 turns.
      • Disabling Spirits – Cross attack that reduces the targests ENREG and applies 2 random curses for 2 turns.

 

 

 

 

 

 

 

 

 

  • Demon Eye (D Grade)
    • All elements
      • Eye Pulse – Single target AP scaling attack, applies a random curse for 2 turns.
      • Eye Curse – Column attack that scales with AP and reduces 50 EN from the enemy tagets.

 

 

 

 

 

 

 

 

 

Changes:

  • Cat Samurai catnip passive ability now properly displays that it is a passive ability.
  • The majority of adventurers have had their shaders improved for mobile performance. This will result in an improved experience on the battle scene where there is many adventurers on the field.

Adventure Balancing:

  • Lich (Air & Water) UA Disrupt Life Is now a new passive ability. This ability randomly applies a CURSE and deals a small amount of damage to one enemy target.

Bug Fixes:

  • There was an issue with some items being dropped in battle. This issue resulted in many different scenarios that bugged out the battle result window.
  • Cat Samurai used double the required resources for graphical processing.
  • One equipment LEVEL font was different from others in the character window.
  • All “Colored” regular buttons did not properly animate and after one click stayed in its disabled form. [NEW: these buttons now got a new animation.]
  • Players can now properly finalize the ARENA battles. Before players sometimes got a bug where the result of the arena battle wasnt displayed and kept asking the player to resend the information. (No data was lost, so players still got their ELO and rewards. The issue was the client window.)
  • After fighting in arena, players can now properly queue for a second fight. (Before, the queue button bugged out and didnt allow playeres to leave the queue.)
  • Market purchases for GOLD/HONOR/PLATINUM will no longer stay in an endless loading loop if the purchase failed.
Author jureveler
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