Patch notes: 0.4.3
A small but a very needed patch that addressed some difficulty issues. I thank all of the Journey Online discord community that actively helped me narrow down some of the issues regarding the starting of a Battle. Seriously, you guys bring the rock and Roll to a small turn based game :).
Changes:
- Raid loading has been drastically improved (Old raid associations unfortunately have been lost.)
- The loading in to battle has been drastically sped up when in a group with other players.
- A and S guaranteed recruits are not permanent and will no longer reset on obtaining those grades of adventurers.
- Recruitment window has been refactored with the new UI layout.
- Optimized a few of the basic animations with a new shader (Mostly testing performance).
- Spooky mansion, Endless Dungeon, Arena battles and adventure shadow battles will now properly contribute to the guild XP.
Bug Fixes:
- Raids will no longer be duplicated in the Associated window.
- Imperial archer has had its abilities fixed.
- Imperial archers passive ability will no longer execute itself after death.
- Players will no longer lose their TP if the battle fails to initialize.
- The main concern of battle starting in a group with other adventurer has been resolved.
- Some passive abilities were failing to execute on due to an uncaught exception (Bard, Werewolf and Imperial Archer).
- Sell all will no longer grab hidden kittens! Instead the database will now experiment on them on how to evolve a mechaaaa Cat.