Patch notes: 0.6.0 Panda & Spirit Ninja
New:
- Spirit Ninja (A Grade)
- Air & Earth
- Spirit Punch – Deals AP single target damage that destroys existing marks. If the ninja is enchanted it restores energy
- Lingering Spirits – Marks the entire row of enemies
- Seishin Bunshin -A summon that increases the amount of turns it acts depending on existing enchantments on the ninja.
- Fire & Water
- Spirit Punch – Deals AP single target damage that destroys existing marks. If the ninja is enchanted it restores energy
- Hasteful Spirits – Bombs the entire row and starts a combo.
- Seishin Bunshin -A summon that increases the amount of turns it acts depending on existing enchantments on the ninja.
- Air & Earth
- Panda (S Grade)
- Air & Water
- Shattering Blow – A swift staff attack that deals single target damage and scales with DEF and RES.
- Encouraging Blows – Attacks an entire row of enemies, if the attack hits 3 enemies the panda will enchant his entire row with a HOT that scales with DEF.
- Resonating Blows (Passive) – Shattering blows persist on the target if the panda is above 80% hp as a resonating blow. Resonating blow deals extra damage to targets around the shattering blow target in a cross formation.
- Earth & Fire
- Shattering Blow – A swift staff attack that deals single target damage and scales with DEF and RES.
- Draining Blows – A swift high scaling attack that scales with DEF and RES and targets the main target and the enemy behind. This attack increases all curses.
- Flowing River (Passive) – If the panda is suffering a curse, Draining Blows will cleanse the panda and heal him. The heal scales with Def and RES.
- Air & Water